OSMF – Loading plug-ins locally with the file:/// protocol
Some of you may already know you can load an OSMF plug-in locally using the file protocol like this:
This is very handy when developing a player because you don’t need to copy your player to localhost or a Web server to run and test.
However, I just discovered this oddity:
The plug-in will fail to load if the plug-in is a release build and the player is a debug build.
The failure happens down in the OSMF 1.5 core class
DynamicPluginLoader in the
onSWFLoaderStateChange method on this line:
var pluginInfo:PluginInfo = root[PLUGININFO_PROPERTY_NAME] as PluginInfo;
Flash Builder clearly shows the
pluginInfo property on the
root variable but the
pluginInfo local variable is
null after the above line executes.
This is not an OSMF bug, just something that you need to be aware of. I wasted about 30 minutes on this.